Eclogue III: Catching the Ball Makes the Catcher Feel Good
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…But if “catching
the ball makes
the catcher feel good,” what
makes any of this history?
Grimstad on Experience, Flatley on Affect: A Response
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Which suggests not only that it would be puzzling for a critical practice to declare itself against affect but that it’s equally puzzling to think of any critical practice as being for affect—to think, for example, of “reading for mood” as “a mode of reading.” There are no such things as modes of reading—there’s only trying to understand what a text is doing.
Issue #22: “Art and Objecthood” at Fifty
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For fifty years, Michael Fried’s “Art and Objecthood” has set the terms for the discussion of minimalism, or as he prefers to call it, literalism. More than just a commentary on a controversial set of works that challenged and largely eclipsed high modernism, “Art and Objecthood” has itself remained the subject of intense debate since it was first published in Artforum. It raises questions about the nature of art, of experience, of criticism, and of the relation of history to all of the above. For some of us, partisans as well as opponents of Fried’s views, “Art and Objecthood” is inevitable–a challenge that cannot be avoided. The essays and appreciations gathered in this issue offer variety. They are by “Art and Objecthood”‘s admirers, if not partisans, and suggest the breadth of ways its challenge can be felt and met. Fried’s battle with minimalism may be a topic for art historical study, but we are not finished reading “Art and Objecthood” yet. The discussion continues here.
Alone In A World of Objects: Videogames, Interaction, and Late Capitalist Alienation
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Is feeling good an aesthetic? We might say that feeling a kind of subjective pride is a commodified politics—an affiliation of progressive sentiment with market forces that we have seen in such ad campaigns as Oreo’s LGBTQ-positive viral advertising, a way to align politics with preferences. This preferential politics is mobilized, at least in part, by Gone Home as form and content marry to create a limited political efficacy, a reaffirmation of the player’s good politics regarding sexuality (or, conversely, a negative pleasure for the player in experiencing politics that they do not find agreeable). But while preference can produce a politics, it is difficult to imagine that “feeling good” can count as an aesthetic.
Response to Trevor Strunk
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Trevor Strunk’s “Alone in a World of Objects” is a welcome and persuasive addition to the sparse literature on the aesthetics of video games. Generally, as Strunk has elsewhere argued, scholarly attempts to legitimize videogames as an object of study have appealed to the medium’s obvious connections to novels, as in the case of Anastasia Salter’s What is Your Quest? (2014), or art history, per Andy Clarke and Grethe Mitchell’s Videogames and Art (2007, 2014). Yet in part because of these texts’ limited artistic horizons, neither offered a clear sense of what a “videogame aesthetic” might be. Strunk’s primary contribution, here, is to lay out the foundations for asking such questions in ways that take seriously the distinctiveness of the medium.
Experience and Experimental Writing: Literary Pragmatism from Emerson to the Jameses
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Consider looking at that cursive “c” through a microscope, the edges of the dried ink branching out in irregular furrows into the fabric of the paper. Could Dickinson mean that? Could any human mean that? Would ever more powerful microscopes uncover more and more layers of meaning? It made sense to me to think the answers here should be “no.”
Modernism, Theatricality, and Objecthood
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The imperative to establish an artistic medium means that the artist herself must somehow assume the authority to determine and declare how her work is to count for us, determine as just what medium of art it is to confront its specific possibilities of success and failure. In art, as well as in ordinary speech and gesture, possibilities of meaning and expression exist only insofar as there are answers to the criterial questions of what sort of thing is the subject of expression here, what speech, what action, what medium of expression.
Authors and Authority: On Art, Objects, and Presence
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How do we know what counts as true to art, of “art as such”? Take a parallel case: In the sixteenth century, arguments over what counts as Scripture raised the question of precisely what makes something Scripture. What can count as proof—for one cannot ask the author, and certainly not the Author? The key here is the experience of finding oneself in (absorbed by) what has a claim to be art—or in this case in what claims to be Scripture. “Art as such” gives this: art is thus never primarily representation.
Missed Connections
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Thinking in this way, we might recast Fried’s wonder about why modernist artists went to the cinema. Perhaps they were not (just) seeking refuge from the burdens of the seriousness of their work; perhaps they saw in the cinema a range of different ways of negotiating the same questions about the relation of artwork to beholder that they were themselves preoccupied with. On this view, cinema does not stand apart from Fried’s modernist history; it continues that history by other means.
The Stakes of Modernist Acknowledgment
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It is important to recognize, when reading his critique of literalist sensibility in “Art and Objecthood,” that his view of literalness and contingency is not that these should be abolished from artworks (as though that could ever be possible! Mallarmé reminds us that it’s not), but that the literal and contingent properties of a work should be acknowledged and incorporated into it, creating an intimate and non-arbitrary relation between a work’s literal conditions and its configuration, between its situation and its syntax. The problem is not literalness, but what one does with it.