Aesthetics

The Luminous Elsewhere

Eighteenth-century intentionality was less a directional striving or will, than disclosive, something that made us aware of our being in the world. What the senses do, in this sense, is to make the world available, rather than keep it at a skeptical remove. Perception…is a “skilled attunement.” It is Lajer-Burcharth’s singular achievement to give us a very different eighteenth century, a “luminous elsewhere” that’s also right here with us. And radically ordinary.

More Neoliberal Art History: Pamela Lee’s Mid-Century Modern

That individual experience is what is at stake in an analysis like Lee’s and in projects like the Multinode Metagame and the Opsroom installation means that they are always different, always changing, always occasioning new “meanings.” This is the polysemic, and the polysemic is not the opposition, but the alibi of neoliberalism. It provides cover for exploitation, the glitter of a thousand stars to transfix the thousands of victims while their pockets are being picked.

Alone In A World of Objects: Videogames, Interaction, and Late Capitalist Alienation

Is feeling good an aesthetic? We might say that feeling a kind of subjective pride is a commodified politics—an affiliation of progressive sentiment with market forces that we have seen in such ad campaigns as Oreo’s LGBTQ-positive viral advertising, a way to align politics with preferences. This preferential politics is mobilized, at least in part, by Gone Home as form and content marry to create a limited political efficacy, a reaffirmation of the player’s good politics regarding sexuality (or, conversely, a negative pleasure for the player in experiencing politics that they do not find agreeable). But while preference can produce a politics, it is difficult to imagine that “feeling good” can count as an aesthetic.

Response to Trevor Strunk

Trevor Strunk’s “Alone in a World of Objects” is a welcome and persuasive addition to the sparse literature on the aesthetics of video games. Generally, as Strunk has elsewhere argued, scholarly attempts to legitimize videogames as an object of study have appealed to the medium’s obvious connections to novels, as in the case of Anastasia Salter’s What is Your Quest? (2014), or art history, per Andy Clarke and Grethe Mitchell’s Videogames and Art (2007, 2014). Yet in part because of these texts’ limited artistic horizons, neither offered a clear sense of what a “videogame aesthetic” might be. Strunk’s primary contribution, here, is to lay out the foundations for asking such questions in ways that take seriously the distinctiveness of the medium.

The Reality Contract: Rope, Birdman, and the Economy of the Single-Shot Film

Perhaps not surprisingly, the history of Hollywood production mirrors the history of venture capital in the United States, as each new film presents an idiosyncratic set of risk factors, and each new production or distribution technology distorts return forecasts for a new generation of film speculators.

This Cannot Be Real: “Art and Objecthood” at 50

It’s important to note that the word “conviction,” Fried’s keyword for the effect produced by the successful painting, is an ambivalent term in his criticism. Sometimes the word refers to a judgment of value, or quality, defined loosely as the capacity of a given work to stand comparison with valued earlier masterpieces. But in “Art and Objecthood,” and at other key moments in his criticism—“Caro’s Abstractness,” for instance—“conviction” refers to the specific experience of the suspension of objecthood.

Art and Surrogate Personhood

Whereas, on Fried’s account, such theatricality and coercion by objects is a scenario to avoid, both 2001 film and novel presume the inevitability of spectacle and objecthood. They embrace the theatrical condition of their 1968-modernity as their 2001-future. It might even be the case that Kubrick was attempting to turn the entirety of his film into the experience of a minimalist object in a manner entirely congruent with Fried’s account.

The Significance of Form

Formalism assumes that the features being picked out are part of a “best possible” construction of what was done when the work was created. In this way formalism can work equally well for those who see intention as equivalent to meaning and those who see intention as a naïve and unworkable construct. In the latter case it is able at once to attribute significance through the quasi-intentionalist mode of writing described here, and to pass in everyday description as “anti-intentionalist,” as writers from Wölfflin and Shklovsky to Clement Greenberg have combined this general way of operating with explicit denials of the admissibility of artists’ actual, consciously made, statements about their own work.

Kandinsky: Tactical, Operational, Strategic

Imagine two surfaces: one, a flat stretch of canvas secured to a physical support; the other, a picture plane. What’s the difference? The canvas is an actual piece of fabric upon which a painter will apply physical material with brushes, rags, and trowels to render an image, whether abstract or representational. The picture plane is an immaterial and intangible screen of pictorial projection. The image that sustains the virtual reality of the depiction is neither identical to nor reducible to the pigment and canvas that literally constitute its configuration.

Density of Decision: Greenberg with Robert Adams

This is to say that the strictly documentary character of Adams’s work, which by and large claimed viewers’ attention at the time of New Topographics, has somewhat receded in importance. And it is also to suggest that the theoretical issue of the non-representational nature of the photograph as well as of the problematic status of the photographer’s inten­tions owing to the photograph’s indexicality…turns out to be not quite relevant to the present case. Or rather, more precisely, it is as if the “weak intention­ality” of the pho­to­graph…turns out to throw into relief the extra­ord­inary strength and efficacy of Adams’s esthetic perfection­ism…with respect to the appear­ance of the final print, the esthetic artifact as such.

Postscript: on Some Responses to “Would Vanessa Place Be a Better Poet if She Had Better Opinions?”

Everyone involved in this discussion appears to live by the difference between art and life. To my knowledge, no one has suggested that Gone with the Wind is something other than a novel or that Tweeting Gone with the Wind is something other than a work of art. (No reader misrecognized it as a different kind of Twitter account – for example, a moment by moment record of the passing thoughts of Vanessa Place). Nor has anyone started a liberation movement to protect the rights or advance the interests of fictional persons.

Rose-Period Picasso: Drawing, Effort, and Habit in Modernism

From the beginning of Picasso’s career to the end, he depicted life-size figures. An essential aspect of this way of working is made curiously prominent in Boy Leading a Horse—because an effortful, first moment of learning reinstalls itself in an uninvited fashion. Recall that the palmar grasp affords a longer range but simultaneously deprives the artist of his ability to maintain the hand in a flowing continuous movement across the surface (as evident in the photograph of the École).