Hugh Kenner and the Origin of the Work of Art
This is what Kenner calls the Gulliver game, embodied in its purest form in the Turing game, which identifies what it is to be human with the ability to produce the Goodmanian letters and spaces that would look just like the letters and spaces a human would produce, thereby making the computer indistinguishable from the human. The computer (and here he anticipates John Searle’s Chinese Room argument, which makes sense since Goodman’s idea of a text is a syntax independent of any semantics) is the most advanced player in the you’re not allowed to understand what you’re talking about game.